The Student as Historian: A Teaching American History Webinar

The life & age of woman. Stages of woman’s life from the cradle to the grave  [1848]

I think that this was a great learning experience. It really got me to think about my own practices in teaching.

I just wrapped up two webinars with teachers participating in a Teaching American History (TAH) Grant workshop hosted at Davis School District, Utah. We held separate one-hour sessions for elementary and secondary teacher focusing on Common Core strategies for using documents to let your students be the historian in your classroom.

For information on my webinar services click here.

I was in Portland Oregon – they were in Salt Lake City, but through the wonders of technology (I used WebEx videoconferencing along with a web-based LearningCatalytics response system) we were able to interact. I don’t think people learn much by telling them things, so I put participants “in their students’ shoes” to experience the power of document-based instruction and four key components to making it work:

  1. The right documents.
  2. Knowing how to look at them.
  3. Letting students discover their own patterns, then ask students to describe, compare and defend what they found.
  4. Basing the task on enduring questions, the kind that students might actually want to answer.

Download my slide deck for strategies, resources, lessons and links to great websites.

The Student As Historian – DBQ Strategies and Resources for Teaching History

View more on Slideshare from Peter Pappas

Here’s some of the participants’ comments:

  • This webinar was very informative, and motivates me to want to change the way I teach students. I need to allow them to make discoveries and to stimulate their interest, rather than just teach the facts. Thank you so much!!!!!!
  • Thank you! This makes learning fun and relevant for students. Could spend all summer working on this.
  • I really enjoyed your webinar. I was introduced to DBQs this last year and was amazed at how much my students bought into it and loved it. They talked about it for weeks. I’m excited to try some of the ideas you gave and am looking forward to using these ideas to create my own DBQs
  • I think that this was a great learning experience. It really got me to think about my own practices in teaching. The thing that I will remember from this Webinar is the idea that we should let the students come up with their own interpretations of documents and issues, rather than always providing them with an interpretation. Thank you!
  • Thank you for your time. Everything you presented was valuable to me as a teacher. I am excited to research your website to assist me improve my teaching.
  • I appreciate the ideas to add some new instructional methods to my classroom. …. I heard great ideas to plug in to start lessons as anticipatory sets, which gave me another way to use primary sources. Thanks!
  • I this was better than I thought it was going to be. It was informative and interactive. I liked the back and forth that we had. I felt this very helpful. Thank you!
  • This was great! I can’t wait to try some of these in my class! I think these ideas will really excite my students!
  • I liked the visuals. I liked that you gave us a picture we’d have a lot of schema on given that we’re in Utah and then one that we had very little information on. Thanks for your website. I’ve used it before.
  • I loved the idea about the pictures, and making them infer from what they see… it made me engage in the ? much more
  • This webinar kept me awake with interaction between you, us, and the computer. I enjoyed the images and pictures you shared.

A special hat tip to Jon Hyatt, Teaching American History Grant Director at Davis School District.

Image credit Kelloggs & Comstock–The life & age of woman [between 1848 and 1850]
Library of Congress

Infographic – Six Emerging Educational Technologies

The 2011 Horizon report identified six new technologies that will affect teaching and learning in the K-12 education community over the next five years.  

“Four to five years for Personal Learning Environments to have an impact?”  perhaps the Horizon report predictions on impact is already due for an update.?

Many innovative teachers are already harnessing these tools to to reframe the information landscape of the traditional classroom.

As I noted in Innovations in Teaching and Learning: Top Down or Bottom Up?

Head to the vendor area of an educational conference and you’ll see a “top-down” vision of innovation in schools – expensive stuff that delivers information – lots of flashy equipment like display systems, interactive whiteboards, etc. They might give the illusion of modern, but in fact they’re just a glitzy versions of the old standby – teaching as telling. Does anyone really think there’s an instructional ROI in jazzing up test prep with a “Jeopardy-style game” delivered by “cutting-edge display technology?”

In fact, the best innovation in instructional practice is coming from the “bottom up” – from teachers who find effective ways to harness the creative energy of their students. These teachers don’t simply deliver information to kids, they craft lessons where students can research, collaborate, and reflect on what they’re learning. They harness a flood of new platforms that enable students “see” information in new ways and support a more self-directed style of learning. Unlike the expensive wares being hawked by the convention vendors, most of these web tools are free.

In SmartPhone – Dumb School, I added

While I’ve seen some cutting edge schools / teachers that have effectively embraced mobile technology and social networking, too many educators see smartphones as a distraction from learning. Many schools block Facebook, Twitter and the rest of social web as if it was pornography.

So where’s this put our students? For many it means that they must leave their smartphone at the classroom door and surrender themselves to an information culture controlled by the adults. What’s the mobile context in schools? Not much, it’s banned as subversive to learning.

Every day in school, students must “forget” about the information control and functionally their phone gives them to browse, research, monitor, network, shop and entertain. While they might view a photo just posted to Facebook from a friend’s mobile as the catalyst to a conversation, their teacher considers it a distraction from learning.

…When students do get on a school workstation (laptop or desktop) they quickly realize that it doesn’t “know” them as well as their phone does. Their personal device carries a wealth of information that’s important to them – contacts, photos, data, memories. To the school desktop, students are just a user on the network with a limited range of permissions. The biggest problem with the school computer is that it doesn’t do “place” at all. That’s a stark contrast to students’ mobiles, which geo-browse via the growing number of locational apps and geo-tagged information stream.


Infographic credit: Saint Xavier University
Online Masters in Curriculum and Instruction

Mental Mapping: Video Game Maps Drawn From Memory

Games are interaction with rules. They mimic the scientific method – hypothesis tested to overcome obstacles and achieve goal while operating inside prescribed system of boundaries. Video games provide failure based learning – brief, surmountable, exciting. While failure in school is depressing,
in a video game, it’s aspirational.

Super Mario World world map by fliptaco
Super Mario World world map by fliptaco

Josh Millard recently began curating a growing collection of video game maps drawn from memory at his site Mapstalgia. He writes,

We spend time in video game worlds, learning our way around the constructed environments.  We make mental maps of these places as part of the process of trying to progress through them.  We learn where the good bits are hidden, remember the hard bits that got us killed every damn time.  The worlds may be fictional but our mental maps of them are as real as anything else we remember.  And they’re shared experiences: my experience in Super Mario Bros. was a lot like yours, and even if we never played it together, it’s a space we have in common.  And the way our memories overlap, and the ways they differ — the commonalities and contrasts of our individual recalls of these shared spaces — is a really interesting and as far as I’ve seen mostly undocumented emergent result of decades of videogaming experiences. So let’s draw these remembered maps.  Let’s put it down on graph paper or napkins or MS Paint. 

The Legend of Zelda world map by themadjuggler
The Legend of Zelda world map by themadjuggler

Submissions range from detailed renderings to simple sketches. They all demonstrate a great way to teach mental mapping skills – spatial relationships, sequence, causation, scale, location, and measurement. Use Mapstalgia to inspire your students. Then give them a chance to have fun while demonstrating their ability to translate gaming worlds into two dimensional representations. Let them compare maps of the same game to design their own mapping rubric. Explore different representations of game elements for clarity and design.

 
Super Mario 64 Peachs Castle by GNM
Super Mario 64 Peachs Castle by GNM

Get students hooked working with something they know intimately – video games. Then transfer those visual literacy skills to more traditional mapping instruction as well as exploration of symbolic representations of all kinds.

Sonic Adventure 2 City Escape by cubeybooby
Sonic Adventure 2 City Escape by cubeybooby
Zork excerpts by ErWenn
Zork excerpts by ErWenn

Image credits: Mapstalgia

Why Johnny Can’t Search – a Response

Image by Stephen Poff
Image by Stephen Poff

I just got my latest issue of Wired Magazine (Nov 2011). In “Why Johnny Can’t Search,” Clive Thompson writes:

We’re often told that young people tend to be the most tech savvy among us. But just how savvy are they? A group of researchers led by College of Charleston business professor Bing Pan tried to find out. Specifically, Pan wanted to know how skillful young folks are at online search. His team gathered a group of college students and asked them to look up the answers to a handful of questions. Perhaps not surprisingly, the students generally relied on the webpages at the top of Google’s results list.

But Pan pulled a trick: he changed the order of the results for some students. More often than not, those kids went for the bait and also used the (falsely) top-ranked pages. Pan grimly concluded that students aren’t assessing information sources on their own merit – they’re putting too much trust in machine.

Other studies have found the same thing: high school and college students may be “digital natives” but they’re wretched at searching. In a recent experiment at Northwestern, when 102 undergraduates were asked to do some research online, none went to the trouble of checking the author’s credentials. In 1955, we wondered why Johnny can’t read. Today the question is why can’t Johnny search?

Every day he walks into a sanitized information landscape with the expectation that anything he finds behind the school firewall is valid. How does that teach Johnny good digital hygiene?

If you spend any time around students, none of this comes as news. Given a research task, many go straight to Google and grab the first “low-hanging fruit” they find. Their inability to critically evaluate sources or context is more crucial as the barrier to the production and distribution of information has disappeared. (It doesn’t take much for any crank to start blogging the “true story of the Holocaust.”) While many applaud the digital revolution’s successful overthrow of the media gatekeepers, it does force us to become our own editors. (Should I forward the email that claims in next week’s sky, Mars will appear bigger than the moon?)

Many schools respond by sequestering students behind an information firewall. That allows school administrators to sleep at night knowing that students can’t get to any “bad information” during the school day. It’s a safe “CYA” for the educators, but it doesn’t provide any guided practice for Johnny to learn how to critically evaluate information. In fact, I think it sets Johnny up to fail in our “wild west” of information. Every day he walks into a sanitized information landscape with the expectation that anything he finds behind the school firewall is valid. How does that teach Johnny good digital hygiene?

Schools inhibit the development of critical evaluation skills in another way – the relentless (test prep) focus on mastery of facts. Johnny can assess the validity of information because he’s awash in a sea of text without context. Critically evaluating sources requires a deeper understanding of author and purpose. That’s developed with an inquiry-based approach to learning – exploring multiple sources, sussing out context, comparing perspectives, recognizing patterns, and encouraging constructive controversy and evaluation among peers. No time for that – we have to “cover” content for the test. In the relentless march to the exam, Johnny gets well acclimated to quickly stuffing his head with facts. No wonder he’s willing to take up Google on the bet that “I’m Feeling Lucky.”

Today’s student needs to become a critically-thinking citizen and the best response schools can come up with is to force-feed students in sanitized information feedlots.

It would seem that the demands of the information age would put a premium on teaching critical thinking skills. But the test regime leaves little time in the school day for that. Teaching information literacy is everyone’s (and no one’s) responsibility in school. (And I fear most of the librarians who were “fighting that good fight” didn’t survive the latest round of budget cuts.)

And isn’t this all so ironic. We live in an information age that puts a premium on the ability to find, decode, evaluate, store and communicate information. (All skills central to mastery of the Common Core standards). Today’s student should be in training to become a critically-thinking citizen and the best response schools can come up with is to force-feed students in sanitized information feedlots.

Image credit: flickr/Stephen Poff

Five Reasons to “Like” Project Based Learning

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I’m the Aug 1st kickoff speaker for the 2011 PBL Summer Institute held at the Valley New School in downtown Appleton WI.  As the opening keynote, I’ll be setting the stage for what should be five days of valuable workshops, culminating in Project Foundry training – an effective PBL management system. Tweet us at #VNS11 and view our Twitter visualizer here.

To get things started I’ll highlight five reasons why the traditional approach to instruction is failing our students:

  1. Teaching isn’t telling.
  2. There’s a new literacy that alters the traditional information flow beyond the classroom.
  3. Life’s become an open-book test that has devalued lower-order thinking skills.
  4. Students need to be able to succeed in an unpredictable world.
  5. Most classrooms rarely engage students in reflecting on their progress as learners.

Along the way I’ll use activities and sample projects to illustrate five reasons to “like” PBL. Click here for a link to my presentation website with a variety of PBL resources, videos and more.

The conference is co-sponsored by the TAGOS Leadership Academy and the Wisconsin Project Based Learning Network

Image credit: flickr/FindYourSearch