How to Flip Your Classroom – and Get Your Students to Do the Work

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Recently I shared lunch with colleague and friend, Mike Gwaltney. He teaches in a variety of blending settings both in class and online. We got into an interesting discussion about ways to deliver instructional content and learning process both in and outside the classroom. The conversation quickly turned to the notion of “flipping the classroom.” This is the idea that teachers shoot videos of their lessons, then make them available online for students to view at home. Class time is then devoted to problem solving – with the teacher acting as a guide to teams of students. It’s a great approach that flips the delivery of the lesson to homework – it’s like a TiVo time shift that can reshape your classroom. More about flipping here.

Watch this video to see flipping in action – cool graphics courtesy of Camtasia Studio.

Both of us admired teachers (like these in the video) with the time, technology and talent to do video productions – but questioned how many teachers would be able to morph into video producers. Moreover, with the growing catalogue of free online content – we questioned why a teacher would even want to bother to produce their own online material. As Mike quipped – “why would someone video their own Lincoln lecture – when you can watch Gary Wills online?”

Flip the delivery of the lesson to homework – it’s like a TiVo time shift that can reshape your classroom.

Ultimately, we saw flipping the class as a great opportunity to engage our students in taking more responsibility for their learning. Why not let your students curate the video lessons from existing content on the web? As a follow up to our chat, here’s my seven-step how to:

1. Start slow! Pick a single upcoming lesson or unit that you already plan to teach.

2. Recruit a few of your savviest students to do the research to find existing online video material to support the lesson. They should include a text overview defining what the students should be looking for in the video.

3. Also work with the student team to develop an in-class activity that students will do after viewing the video.

4. Post the video lesson to your content manager. Don’t have one? Just use a free Google website – very easy to embed or link to videos there.

5. Then run the video as a pilot lesson for the whole class. Part of their assignment is to decide what they like (and don’t like) about the each component of the lesson. In other words, they assist in the design of rubrics for selection of videos and integration of the video lessons into a classroom activities.

6. Then repeat step 1-3 until you get a good basis for selection of future videos.

7. Repeat 1-6, as needed, until your students have curated a collection of online content to support your classroom. They would also be responsible for better defining what constitutes “high-quality” online content and how that can be best used to support a more student-centered classroom.

Extension: You might even consider adding some pre-assessment for upcoming units – using a formative pre-test or student self-assessment rubric to let students decide which elements of an upcoming unit need video support. Then based on the formative assessment – assign teams of students to curate online content while you work with them in class to design future follow up class activities. If this process works, think of all the class time you would free up. No concerns of running out of time to “cover” the required material. Instead of class time being filled with the pointless transfer of information from teacher to student, you and your students would have the time to apply and explore the content in a more engaging and project-based classroom. Who knows you might gain so much time that you’ll have the chance to discover your inner Scorsese – and go on to produce your own instructional videos?

Image credit: flickr/Nasser Nouri

PBL Resource Site – How to Plan, Manage and Evaluate

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This week I led a four-hour training session – “Project Based Learning in the STEM Classroom.” Here’s a link to the Google site I used to support my workshop. You’ll find links to a variety of resources to help teachers get started using a PBL approach in their classrooms – handouts, videos, project ideas – plus tips on how to plan, manage, and evaluate PBL. I included some Google forms as collaboration tools. They didn’t get much action, but they had potential for collaboration. (I reset them to no longer accept new data.)

For more on the workshop approach see my post “Solve This Problem, You’ll Learn the Skills Along the Way

Solve This Problem, You’ll Learn the Skills Along the Way

Wisconsin STEM Summit I’m in the Wisconsin Dells today to deliver a four-hour training session for CESA 6. It’s entitled “21st Century Skills in Action: Project Based Learning in the STEM Classroom.”  We’ll be using a Turning Point ARS and lots of activities so that participants experience the why, what, and how of PBL in the STEM curriculum.

Students explore their world with an expectation of choice and control that redefines traditional notions of learning and literacy. Educators are discovering that they can motivate students with a PBL approach that engages their students with the opportunity to behave like STEM professionals while solving real-world problems.

I was pleased to read an interesting piece in the NY Times on yesterday’s flight. “Computer Studies Made Cool, on Film and Now on Campus” (6/11/11). While the focus is on the growing popularity of computer science, it make a strong case for the project based approach to learning. 

The new curriculums emphasize the breadth of careers that use computer science, as diverse as finance and linguistics, and the practical results of engineering, like iPhone apps, Pixar films and robots, a world away from the more theory-oriented curriculums of the past.

The old-fashioned way of computer science is, ‘We’re going to teach you a bunch of stuff that is fundamental and will be long-lasting but we won’t tell you how it’s applied,’ ” said Michael Zyda, director of the University of Southern California’s GamePipe Laboratory, a new games program in the computer science major. With the rejuvenated classes, freshman enrollment in computer science at the university grew to 120 last year, from 25 in 2006. …

To hook students, Yale computer science professors are offering freshman seminars with no prerequisites, like one on computer graphics, in which students learn the technical underpinnings of a Pixar movie.
“Historically this department has been very theory-oriented, but in the last few years, we’re broadening the curriculum,” said Julie Dorsey, a professor.

She also started a new major, computing and the arts, which combines computer science with art, theater or music to teach students how to scan and restore paintings or design theater sets.

Professors stress that concentrating on the practical applications of computer science does not mean teaching vocational skills like programming languages, which change rapidly. Instead, it means guiding students to tackle real-world problems and learn skills and theorems along the way.

“Once people are kind of subversively exposed to it, it’s not someone telling you, ‘You should program because you can be an engineer and do this in the future,’ ” said Ms. Fong, the Yale student. “It’s, ‘Solve this problem, build this thing and make this robot go from Point A to Point B,’ and you gain the skill set associated with it.” With other students, she has already founded a Web start-up, the Closer Grocer, which delivers groceries to dorms.

Don’t Teach Them Facts – Let Student Discover Patterns

4794114114_dd895561bf Develop a classification system – analyze patterns, create a schema, evaluate where specific elements belong. Sounds like a very sophisticated exercise. Not really, young toddlers do it all the time – sorting out their toys and household stuff into groups of their own design. They may not be able to explain their thinking, but hand them another item and watch them purposely place it into one of their groups. They have designed a system.

Humans experience the world in patterns, continually trying to answer the question – what is this? Remembering where we’ve encountered things before and assessing new items for their similarities and differences. Someone once asked Picasso if it was difficult to draw a face. His reply, “it’s difficult not to draw one.” We see “faces” everywhere.

Filling out a Venn diagram isn’t analysis – it’s information filing.

It’s unfortunate that student don’t get to use their innate perceptual skills more often in the classroom. Instead of discovering patterns on their own, students are “taught” to memorize patterns developed by someone else. Rather than do the messy work of having to figure out what’s going on and how to group what they see – students are saddled with graphic organizers which take all the thinking out of the exercise. Filling out a Venn diagram isn’t analysis – it’s information filing. Instead of being given a variety of math problems to solve that require different problem-solving strategies, students are taught a specific  process then given ten versions of the same problem to solve for homework. No pattern recognition required here – all they have to do is simply keep applying the same procedures to new data sets. Isn’t that what spreadsheets are for?

Continue reading “Don’t Teach Them Facts – Let Student Discover Patterns”

Putting the Problem First Can Create the Knowledge

Dan-meyer-math As I blogged in my Apollo 13 video post,  Watch Problem Based Learning in Action  ”While our students have been conditioned to ‘learn the basics – then solve the problem,’ that’s not how life always works.” 

Here’s a great 4-minute video by Dan Meyer that gives three examples of how to bring real-life problem scenarios into the math classroom.  To paraphrase Dan, “In these examples student have to first ask the question – what information do I need to solve this problem? The textbook usually gives you that information. But here students build the problem and decide what matters. The question that’s usually buried at the bottom – it’s the last thing in the textbook problem – now becomes the first thing in the student’s mind. I want to make that question “irresistible” to the student, so they have to know the answer.”  For more great ideas on how “math makes sense of the world” – go to Dan’s blog dy/dan