As NCLB Narrows the Curriculum, Creativity Declines

Newsweek Magazine recently discovered “The Creativity Crisis.”

“… Since 1990, creativity scores have consistently inched downward.”

Creativity is on the decline among our children. Walk into many classrooms and you’ll see why. Our kids are too busy being force-fed a diet of “test-prep” to have any time to explore their learning in deeper, more open-ended approaches. NCLB marches on – narrowing the curriculum to the point that many elementary school no longer have time to devote to non-tested subjects. As if being a struggling learner is not punishment enough, students are pulled out of art and music  – classes that offer hands-on learning and outlets for their creativity. What awaits them is likely “drill and kill’ that doesn’t sound like much fun for students or their teachers.  (Of course, daily reading, writing and application of math should be common to every class. Let music students explore the mathematical elements of rhythm and then journal what they had learned. But that’s another post!)

While NCLB began with the admirable goal of narrowing demographic performance gaps and putting an end to sorting kids on the “bell curve,”  because of its myopic reliance on standardized (we don’t trust teachers) testing – it has failed. And the great irony is that while our students spend endless hours honing their test taking skills, the demand for routine skills has disappeared from the workplace. Anyone know of a meaningful and rewarding career that looks like filling out a worksheet?

What’s needed to restore creativity as the centerpiece of schools? 

Creating requires both a strong foundation in content knowledge and the ability to apply that knowledge in new ways – usually across a variety of disciplines. It begins with a firm grasp of the basics and includes analyzing patterns and needs, evaluating alternatives and finally creating something new. When seen as as “a new combination of old elements,” creating is not  limited to the “creative.” It’s something that all students can do.

Learning must engage student in rigorous thinking at higher levels of thinking – analyzing, evaluating and creating. Are students expected to just consume information, or are they asked to create something original that demonstrates their learning? Student must have an opportunity to figure out their own process rather than just learn “the facts,” and be given opportunities to reflect on their work and their progress as learners. For more on reflective thinking see my post: “The Reflective Student.” Readers might also enjoy my post: “9 Questions for Reflective School Reform Leaders.”

In education we have a history of “over-steering.” Let’s hope that that NCLB is declared DOA and that we rediscover a curriculum that sets our students and teachers free to explore a more engaging project-based approach. Our kids are inheriting a world with a host of problems that will require some out-of-the-box thinking and solutions.

I should note that later this week I will be keynoting at a the Project Foundry® Un-Conference – a gathering of 50 project-based-learning educators from across the country.

Image credit:  Flickr / ePi.Longo

Please Vote for Elementary School Engineers

Inventor1 A colleague and creative friend, Brian C Smith is currently in the running for an H P EdTech Innovators Award with an innovative proposal for “The I.D.E.A Room.”  His project is based on his 4th-grade “Playful Inventors” workshop that Brian and his wife Wendy, (a STEM coach)  piloted in 2009. The project had great success integrating the arts, science, engineering, and technology in creative problem solving environment

 

Please take a moment to read their proposal
 and
cast your vote here.
  

More on the project from Brian …

Our faculty explored inquiry-based models of instruction and wanted to experiment with implementing a fully student-centered learning experience.  After analyzing data from NYS 4th grade test scores, problems under the physical science realm were identified as most troublesome.  Given their action research idea and the identified areas of weakness in science, a team of teachers designed the I.D.E.A Room program to provide students with opportunities to explore physical science concepts through the engineering design process while using technology as an integral component of their work. The Playful Inventors workshop, an after-school program implemented in the fall of 2009,  allowed students freedom of time to play, explore, design, test, and problem-solve.  Highlights of the success of the program include:

    •    Increased problem-solving strategies

    •    Reliance on cooperative learning

    •    Integration of the arts, science, engineering, and technology

    •    Creative uses of materials 

    •    Increased proficiency with technology, including computer programming

    •    Deeper understanding of key concepts of force and motion

Inventor2  Our most important initiative is to continually shift instructional practices to become constructivist in nature using inquiry-based methods. We have discovered that in the classrooms where this is the norm, students are more self-directed in their learning, willing to take risks, creative in their approaches to problem solving, and demonstrate stronger team approaches to learning.  In the I.D.E.A Room, projects are personal, yet learning is both iterative and social.  The work by the teachers on the I.D.E.A. Room project has built the foundation for this instructional shift.  

Our second initiative is to increase the use of technology to facilitate learning for both students and teachers. Students participating in the pilot program were able to use a wide variety of technology tools for learning, collaboration, and creation of content.  Both the teachers and students in this group will be instrumental in assisting others to learn how technology can be transformative.

At the end-of-the-year I.D.E.A. Room Community Workshop, students will collaborate to create their multi-media presentation and practice their presentation skills. The Jr. Engineers will facilitate the hands-on stations as community members, including invited engineers from local industry experts, business owners, parents, and others try their hand at creating, designing and programming using the I.D.E.A. Room materials.

Social Media Engagement for Schools

Educators who are already using Twitter (and other social media) know the power of interaction with your own personal learning network. It’s like a never ending seminar that you can freely visit to learn, share, and reflect. By far, the best professional development going! Likewise, more of our students are using social media to learn and to share their thinking / creativity with an authentic audience of peers.

While many teachers and students have embraced social media, most schools still lag behind, struggling with the question of whether they should formalize social media networks for their students, teachers, and community. 

First step – help school leadership better understand what social media is and how it can be effectively utilized. (Hint: it’s more than Twittering about what you had for lunch.)

My hats off to Hans Mundahl, Director of Experiental Learning and Technology Coordinator at the New Hampton School, who has provided a great video that introduces the potential for social media engagement for schools. He even simplifies it to this tidy equation …

(Engagement + trust) x targeted audience = impact

Which translates into…

(social media + shared authentic conversation) x personal learning network = quick useful resource

 

 

When your done with the video be sure to take a look at the great wiki page resource that his PLN created.

87 Free Web 2.0 Projects For the K-12 Classroom

Web-2.0-projects Web 2.0 sites become more useful as the number of users grow. Fortunately for teachers, there's loads of free educational 2.0 applications that can be utilized in the classroom to help students research, collaborate and share what they've learned.

Hats off to British educator, Terry Freedman, who has solicited lessons from 94 teachers from around the world and edited them into a free downloadable book Download Amazing Web 2 Projects 2 online version  (2 MB pdf) Hint: If you're not following Terry on Twitter (as I do) here's his Twitter link. The book also includes Twitter links to all the creative contributors to the project.

The book is organized by grade level and has curated links to all the web resources utilized. Each project includes a teacher-friendly "how to" with benefits, challenges, management tips, sample screen shots / links and learning outcomes. Terry's project is a great example of how the internet can be harnessed to share and collaborate. Who knows, the projects might even inspire your students to collaborate with their peers on their own book!

BTW – If you are a big fan of Wordle, you might like to see another international teacher collaboration "Build Literacy Skills with Wordle".


Defining Creativity – Higher Order Thinking for All Students

Sir Ken Robinson was recently interviewed for  the “Teaching for the 21st Century” issue of Educational Leadership. more

The article “Why Creativity Now? A Conversation with Sir Ken Robinson” notes three misconception that people have about creativity.

One is that it’s about special people—that only a few people are really creative. Everybody has tremendous creative capacities. A policy for creativity in education needs to be about everybody, not just a few.

… It’s about special activities. People associate creativity with the arts only. … education for creativity is about the whole curriculum, not just part of it.

… It’s just about letting yourself go… Really, creativity is a disciplined process that requires skill, knowledge, and control. Obviously, it also requires imagination and inspiration…. It’s a disciplined path of daily education.

I agree with Robinson but he defines creativity in a way that I find a bit narrow  ”a process of having original ideas that have value.” I define creating more broadly as “a new combination of old elements.” The distinction between the two definitions is important. As educators we want to move all our students along a full spectrum of Blooms’ Taxonomy. If we want our students to reach the highest level of critical thinking, then we need to be clear on our goals.

Creating requires both a strong foundation in content knowledge and the ability to apply that knowledge in new ways – usually across a variety of disciplines. And it requires using all of Bloom’s skills from remembering through creating. It begins with a firm grasp of the basics and includes analyzing patterns and needs, evaluating alternatives and finally creating something new. When seen as as “a new combination of old elements,” creating is not  limited to the “creative.” It’s something that all students can do, and one of the goals of the new Common Core standrards.

Toy-bath To illustrate the point that all students can create, here’s a photo of my granddaughter, Zoe taken when she was a toddler. I had walked into her room and saw her sitting in a mesh basket used to store her stuffed animals. When I asked her what she was doing, she quickly replied “I have a toy bath.”

Was their “value” in her “creation?”  Probably not.

But don’t try to tell me that this little cutie isn’t creative!