Mental Mapping: Video Game Maps Drawn From Memory

Games are interaction with rules. They mimic the scientific method – hypothesis tested to overcome obstacles and achieve goal while operating inside prescribed system of boundaries. Video games provide failure based learning – brief, surmountable, exciting. While failure in school is depressing,
in a video game, it’s aspirational.

Super Mario World world map by fliptaco
Super Mario World world map by fliptaco

Josh Millard recently began curating a growing collection of video game maps drawn from memory at his site Mapstalgia. He writes,

We spend time in video game worlds, learning our way around the constructed environments.  We make mental maps of these places as part of the process of trying to progress through them.  We learn where the good bits are hidden, remember the hard bits that got us killed every damn time.  The worlds may be fictional but our mental maps of them are as real as anything else we remember.  And they’re shared experiences: my experience in Super Mario Bros. was a lot like yours, and even if we never played it together, it’s a space we have in common.  And the way our memories overlap, and the ways they differ — the commonalities and contrasts of our individual recalls of these shared spaces — is a really interesting and as far as I’ve seen mostly undocumented emergent result of decades of videogaming experiences. So let’s draw these remembered maps.  Let’s put it down on graph paper or napkins or MS Paint. 

The Legend of Zelda world map by themadjuggler
The Legend of Zelda world map by themadjuggler

Submissions range from detailed renderings to simple sketches. They all demonstrate a great way to teach mental mapping skills – spatial relationships, sequence, causation, scale, location, and measurement. Use Mapstalgia to inspire your students. Then give them a chance to have fun while demonstrating their ability to translate gaming worlds into two dimensional representations. Let them compare maps of the same game to design their own mapping rubric. Explore different representations of game elements for clarity and design.

 
Super Mario 64 Peachs Castle by GNM
Super Mario 64 Peachs Castle by GNM

Get students hooked working with something they know intimately – video games. Then transfer those visual literacy skills to more traditional mapping instruction as well as exploration of symbolic representations of all kinds.

Sonic Adventure 2 City Escape by cubeybooby
Sonic Adventure 2 City Escape by cubeybooby
Zork excerpts by ErWenn
Zork excerpts by ErWenn

Image credits: Mapstalgia

Studio H Classroom: Design. Build. Transform. Community

Studio H: Design. Build. Transform is a new exhibit that just opened at Portland’s Museum of Contemporary Craft. It offers visitors an opportunity to immerse themselves in the design process.

While touring the exhibit, I was struck by how the Studio H exhibit embodies the key elements of project-based learning. The PBL approach engages students with the chance to think like professionals while solving real-world problems. Studio H gives PBL added impact by inspiring and empowering student as change agents in their community.

High 5 Studio H
High 5 Studio H

Student-designed solutions that empower people, communities, and economies.

In contrast to PBL, the traditional classroom conditions students to listen to teachers lecture – a one-way flow of information from teacher to passive recipient. And then, if there’s time, students might have a chance to “apply” what they’ve “learned” in a “canned” project (often over-managed with worksheets and a teacher-defined product). But that’s not how we experience life. We encounter challenges that become the catalyst for us to “figure things out.” Thus problem fosters research, analysis, solution, and reflection.

The MoCC’s Studio H exhibit re-imagines the gallery as a laboratory and teaching space. Visitors get to see how students were taught a non-linear design process in a more authentic learning environment that grows out of a dynamic interplay between research, ideation, development, prototyping and building.

Farmers Market prototype
Farmers’ Market Prototype @MoCC

Educators will find the exhibit to be an inspiration and template for using the PBL approach to motivate students with challenge, autonomy, mastery and purpose.

Studio H: Design. Build. Transform
Research: Gather relevant contextual precedent and sociological information.
Ideate: Generate large amounts of seemingly crazy ideas in quick succession.
Develop: Refine promising ideas using functional requirements real-world constraints.
Prototype: Build working versions and test their feasibility.
Build: Execute and test the prototype in real-world conditions for human interaction dreams.

Farmers market
Farmers’ Market – Complete

“A piece of me in every part of this building” ~ Erick
“I’m proud of the market and myself.” ~ Jamesha
“In 30 years, I’ll say I helped build it.” ~ Colin

The exhibition asks viewers to reflect on how that process can teach the next generation of designers to transform the world for themselves. Artifacts from the studio classroom in rural Bertie County, North Carolina (where Emily Pilloton, and Project H partner Matthew Miller, teach design thinking to high-school students) are on display and illustrate how a socially engaged design process can result in significant and positive solutions.

Farmers Market in operation
Farmers’ Market – In Operation

The MoCC exhibit highlights the products and process of the first year of the Studio H program. It features two design challenges – chicken coops and a farmers’ market pavilion. Both projects required students to design and build for real-world human (or chicken) interaction. Each project was firmly rooted in the agricultural context of Bertie County, but each looked closely at the local economy and fostered a more sustainable food solution – in one case offering an alternative to the local Perdue-scale chicken agribusiness and in the other, facilitating the production and sale of fresh local produce.

Emily Pilloton exemplifies an emerging generation of designers who believe that design has the power to positively change the world but that new design strategies are required to effect those changes. Pilloton is the founder and director of Project H Design (design initiatives for Humanity, Habitats, Health and Happiness), which connects design to the people who need it most and to the places where it can make a real and lasting difference.

Pilloton and Miller moved to rural Bertie County, North Carolina in 2009 to engage in a bold experiment of design-led community transformation. Through a design/build high-school shop class called Studio H, Pilloton and Miller exercised both minds and bodies while bringing design strategies and new opportunities to the poorest county in the state. In August 2010 they began teaching their first class of 13 students.

We need to go beyond “going green,” Pilloton says, and enlist a new generation of design activists. We need big hearts, a bigger business sense, and the bravery to take action now.

The Studio H website is loaded with photographs, videos, student reflections and great curriculum ideas. The site describes the curriculum as follows:

Studio H is a public high school “design/build” curriculum that sparks rural community development through real-world, built projects. By learning through a design sensibility, applied core subjects, and industry-relevant construction skills, students develop the creative capital, critical thinking, and citizenship necessary for their own success and for the future of their communities.


Over the course of one calendar year, students earn high school and college credit, and are paid a summer wage to build the community project they have spent the year designing and prototyping.

Studio H is a different kind of classroom. We design, build, and transform.

The Museum of Contemporary Craft is sponsoring a Craftperspective Lecture by Emily Pilloton at ZIBA Auditorium 810 NW Marshall Street in Portland Ore on Dec 2, 2011 at 6 PM. Arrive early – it will be packed! More info

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Note from Peter: I’ve had some discussions with the folks at MoCC about offering a January teacher’s workshop. “Studio H and Getting Started with Project-Based Learning.” Stop back for more information.

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Image credits:
High Five by Studio H
Farmers’ Market Complete and In Operation by Brad Feinknopf.
Prototype @MoCC by Peter Pappas.

Rigor, Relevance, and Project Based Learning

Solar Sprint 2010 Chicago
Solar Sprint 2010 Chicago

I’m giving a daylong workshop (pdf) at the SW Wisconsin Business and Education Summit at the Lenz Conference Center at Southwest Tech in Fennimore WI. My workshop notes and resources are available here. For more of my posts on PBL click here.

Your students explore their world with an expectation of choice and control that redefines traditional notions of learning and literacy. Increasingly educators are discovering that they can motivate students with a PBL approach that engages their students with the opportunity to think like professionals while solving real-world problems. This workshop gives participants the why, what, and how (to get started) of PBL.

I’ll focus on six reasons why PBL can build skills and engage students.

  1. Traditional instruction is based on “teaching as telling.” PBL creates learning experiences.
  2. A new information “culture” demands a new literacy. PBL can build those skills
  3. We need to increase the rigor in the classroom. PBL moves students to higher levels of Blooms.
  4. PBL makes learning relevant – student take responsibility for their progress.
  5. Usually the audience for thinking is the teacher – PBL shifts the focus to real world application.
  6. Now that life’s become an open book test, memorizing facts and performing routine tasks are devalued.

You can follow the #PBL tweet stream at the visualizer below. Direct link to my visualizer at Wiffiti.

Image credit: flickr/Argonne National Laboratory

The Battered Woman Defense: A Classroom Mock Trial

a little justice
a little justice

The highly-publicized trial and acquittal of Barbara Sheehan, brings the subject of spousal abuse and the battered-woman defense to the front page. Wife Who Fired 11 Shots is Acquitted of Murder (NY TImes October 7, 2011).

This case brings to mind a battered-woman defense mock trial that I developed and used for many years with my seniors at Pittsford Sutherland High School (Pittsford NY). I found that participation in mock trials enabled students to hone their critical thinking skills, collaboration, and explore significant legal and social issues in a real-world setting. Here is a copy of the fact pattern for this mock trial in pdf format – The Donna Osborn Case.

I found that many students who had previously been labeled “academically at-risk,” excelled in the fluid environment of a trial. “Honors students” sometimes struggled with material that cannot simply be memorized for a traditional test.

Mock trials are not “scripted” events. Well-written, they should offer a reasonable chance for either side to prevail. While I provided students with the witness statements, it was up to their legal teams to develop prosecution / defense theories and prepare to serve as witness or attorney in a trial held before an actual judge (or attorney) and a jury of adults from the community. 

Each class was a separate trial held over a series of 5-7 days. (My classroom trials became so popular, that adults routinely stopped me in the grocery store to ask if there was another jury they could serve on. … Yes, but it has to be a case you haven’t heard before.)

The course was a one-semester politics and law class that included students from across the academic spectrum. Over the years, I found that many students who had previously been labeled “academically at-risk,” excelled in the fluid environment of a trial. “Honors students” sometimes struggled with material that cannot simply be memorized for a traditional test. This was a lesson that shaped my belief in fostering engagement with a more a student-centered and project-based approach.

To prepare students for this “authentic” assessment, they were introduced to rules of evidence and were given chances to develop their legal skills in preliminary classroom-based trial activities. The community-based trial was the “final exam” for the course. While the students were evaluated by me with a teacher-based rubric – the real mark of success was winning the case. That required developing a logical theory of the case, successfully communicating it to the jury, and skillfully restraining the opposition’s case.

After the adult jury rendered their verdict, they spent time with the class to explain the basis of their decision – highlighting both the successes and shortcomings of the prosecution and defense case. That was a real-world assessment that gave students valuable feedback on the difference between what they had intended to do and what actually “got through” to the jurors.

All trial testimony was video taped and catalogued in the school library for use by subsequent classes. Students carefully studied video tapes of prior trials to look for strategies that they might utilize. Having your trial video on a library “waiting list” was a peer assessment far more coveted than my evaluation. (Off loading content transfer to homework, so that classroom could be performance-based? Today we call that “flipping the class.”)

I developed the “Donna Osborn Case” after extensive interviews with police, district attorney’s office, medical professionals and advocates for abused women. The fact pattern was realistic and designed with many conflicting accounts that provided good material for cross-examination. While it had a solid evidentiary foundation, verdicts were often driven by belief systems that transcended the evidence and put jurors’ social values to the test. The fact pattern was carefully crafted to give both prosecution and defense a good chance at prevailing, and over the years I saw a fairly even split in verdicts.

In closing this post, I must give a big hat tip to good friend and attorney Jay Postel. The expert witness statements he crafted are a skillful distillation of both merits and shortcomings of the “battered woman defense” and the legal arguments against it.

Over the years I’ve received many interesting email from teachers across the world who have used the Donna Osborn Case. (A steady stream of emails suggests that mock trials may be especially popular with English language classes in China). I also have been amused by reoccurring theme – the student who needs help crafting their closing argument on the eve of summation.

Note: There are additional legal resources of interest to educators available for download at this link. They include simplified rules of evidence, as well as other criminal and constitutional appeals cases that I used in my class. Here’s a timeline of the facts of the Osborn case that someone posted on Dipity.

Image credit: flickr/orangesparrow

Solve the Problem

Solve the problem
Solve the problem

This problem was inspired by an advertisement I saw in Wired Magazine. (Modified for this blog post). When I first saw the page, I realized I was looking at a puzzle, but I wasn’t sure what I was supposed to do. Then I “got” what was going on and I figured it out.

The key to solving a problem often lies with finding a pattern. That’s a very human skill. Even newborns can soon recognize faces. As Jon Medina has said “We…are terrific pattern matchers, constantly assessing our environment for similarities, and we tend to remember things if we think we have seen them before.”

It’s a pity we don’t do a better job of teaching pattern recognition in school. Uncovering an underlying pattern is essential to constructing meaning. In school we typically “teach” patterns to students as “facts,” rather than ask students to discover the pattern for themselves. Of course this strips the activity of its real value as a learning strategy, and turns into just another thing to memorize. Asking students to file some pre-selected information into a graphic organizer isn’t analysis – it’s just moving stuff around. True analysis involves doing the challenging work of trying to make sense of information. Powerful learning occurs when students have to answer questions like - Is this a sequence? Is it cause and effect? How would I organize this material into categories? Could I explain my system to someone else?   Exactly the type of skills that are demanded by the new Common Core standards.

Enough commentary, have you solved the problem yet?

Credit: Inspired by CenturyLink ad in Wired Magazine, October 2011 p. 148