Free the Information (in Museums and Schools)

Museums share at least one thing in common with schools. They have traditionally functioned as repositories of information. 
Visit a museum and you can view the information (art) that a curator has selected, organized, and presented. Often its significance and meaning will be explained to you in a wall label. In the traditional school, curriculum experts select information that teachers organize and present to students. Most teachers talk a lot, so students spend much of their day being told what information is important and why. Later they sit at their desks and fill out worksheets that reinforce what they just heard.
Schools, museums and other traditional information gatekeepers (think newspapers, publishers, etc) got along fine when they were able to control information and its flow. The one who “owned the presses” decided what was important. Most of us were accustomed to this asymmetry of information production and distribution. After all, it was much easier to read a book than to write and publish one.
 
What is “revolutionary” about the information revolution is not all the “cool” new technologies – it’s the fact that the information monopoly enjoyed by the gatekeepers has been broken. We can now control the information we access, save, alter and share.
 
Today’s New York Times features a story about how museums are re-thinking their web presence in light of the rapidly changing information landscape. “To Ramp Up Its Web Site, MoMA Loosens Up” NY Times March 4, 2009.

The museum wants the site to transform how the public interacts with an institution that can sometimes seem forbidding and monolithic.

“The notion of opening up the museum’s singular voice is really the driving thought behind this,” said Allegra Burnette, creative director of digital media for the museum, who has been working on the redesign for a year and a half. She added, “We’re opening the doors, though not necessarily throwing them open.”

The site, which she and other MoMA officials stress is a work in progress, will now include what its designers call a “social bar” at the bottom, which when clicked will expand to show images and other information that users can “collect” and share after registering for a free account at the Web site (moma.org). A user could build a portfolio of Walker Evans photographs or Elizabeth Murray paintings and send them to friends, Ms. Burnette said. The site will also eventually make it easy for users both casual and scholarly to trace lines of interest, digging up more information about works from publications and curators, she added.

 
So what lessons can school learn from MoMA? 

Put aside all the social networking / Web 2.0 features MoMA is adding to its site, and it’s really about giving viewers more functionality and control over how they interact with the museum’s collection. MoMA and other museums realize that they will need to stop treating their audience as passive consumers of information. 

I’m not suggesting schools need to run out and build new 2.0 websites. Actually we already have an audience of students sitting in the classroom who can interact with information and each other without the need to go online. What educators need to do is rethink what teaching and learning is all about. It’s no longer “teaching as talking.” Nor is the purpose of school to simply dispense information to students. Schools need to function as thoughtfully designed learning environments where students can investigate information and be given a chance to reflect (with their peers) on what they learned and how they see themselves progressing as learners. That can be done with a variety of technologies including pen and paper. A social network is already sitting in the classroom.
 
Image credit: flick/Bonnie BonBon

Wiimote Interactive IR Pen Whiteboard Solution

It's only been just over a year since Johnny Chung Lee's first posted his creative solution for turning a Wii remote into an cheap interactive whiteboard system. Watch Johnny Lee's original IWB video.   

Last week, Stan Merrell and Adam Wilcox - two of my Rochester NY tech buddies, met fellow Rochestarian – Tino Agnitti. Tino has developed a great Wii mounting bracket and IR pen that makes assembling Lee's Wii creation a snap. Tino calls his IR pen "The Groove" it's a sleekly designed, 2nd-generation IR pen that features – Hybrid Activation Tip Switch and Button, Treated LED for better tracking, Vishay TSAL6400. It runs on AAA batteries and it works great. I was especially impressed with its very intuitive interaction with writing applications. Tino also created "The Spot," a mount to connect your Wii remote to a standard tripod with a 1/4" – 20 thread.

Tino sells his Groove/Spot combo for only $39. Spend another $39 for a Wii remote (no need to use the rest of the Wii system) and you have an interactive whiteboard on any flat surface you choose to aim your  LCD. Tino showed me how to  aim the Wii at my monitor and we turned my MacBook into a tablet! 

Software? For PC, Tino recommends Smoothboard produced by Boon Jin Goh, a friend who lives in Singapore.   Tino set me up with the Mac version – Wiimote Whiteboard that I'm running. It comes out of Germany from Uwe Schmidt, a master's student at Darmstadt Technical University.  It was a quick install and it's especially easy to calibrate. For more on the growing wiimote community check out The Wiimote Project Forum  

I'm working on integrating the wiimote system into a portable whiteboard that I can use in my presentations. I'm very excited about pairing it with Prezi – its zooming capabilities will allow me to do exciting nonlinear presentations. 

My buddy Stan Merrell shot our meeting Tino

Educate for 21st-Century Skills: Fad or Necessity?

educational fad
educational fad

Another shot at progressive education. The Latest Doomed Pedagogical Fad: 21st-Century Skill By Jay Mathews Washington Post January 5, 2009. He writes: 

Granted, the 21st-century skills idea has important business and political advocates… It calls for students to learn to think and work creatively and collaboratively. There is nothing wrong with that. Young Plato and his classmates did the same thing in ancient Greece. But I see little guidance for classroom teachers in 21st-century skills materials. How are millions of students still struggling to acquire 19th-century skills in reading, writing and math supposed to learn this stuff?

Actually millions of students are learning to think and work creatively, it’s just not in school. They do that stuff at home on their own time. Meanwhile much of their class time is now mandated on mind-numbing test prep on those “19th-century skills.” Teachers who want to have a more engaging classroom have to sneak it into the curriculum – project-based learning has been pushed to the back of the class. 

Columnist’s like Mr. Matthews have to realize that new technologies have already put students in charge of the information they access, store, analyze and share. Students are using new digital media to share their creativity with the world. 

What can schools do to support learning in the digital age?  Monitor the information flow and and thinking in the classroom. This changes the role of teacher from dispensing information to instructional designer. Students can’t simply give information back to their teacher. They need a chance to to create a product that asks them to communicate their thinking to a more authentic audience. Teachers will need the support and training to create supportive learning environments that considers basic questions like:

  • How is information flowing through my class?
  • What level of thinking skills are students being asked to use?
  • How do students get to share what they’ve learned? - Who is their audience? - What is their purpose? 

Image credit: flickr/boskizzi

Fostering Creativity

idea festival
idea festival

Creating is Bloom’s highest level of thinking. Creating is not limited to “the creative.” We all create when we make new combinations of existing elements. Someone put wheels on the bottom of a scaled-down surfboard and created the skateboard. And so it goes…

While teachers and students are constrained by mind-numbing test prep, the rest of society is working overtime to foster creative connections. In September the annual “IdeaFestival” was held in Louisville, KY. It brings together creative thinkers from different disciplines to connect ideas in science, the arts, design, business, film, technology and education. The festival motto – “If it can possibly go together, it comes together here.” Why not apply that perspective in our schools?

Here are some suggestions from the festival on how to come up with new ideas. Many can be easily adapted to help our students discover their creative potential in the classroom.

1. Think when you are not thinking, for example, on a run or walk.
2. Listen to classical music, go to a concert or a play or sit quietly in a park to daydream.
3. Read periodicals you would not typically read — a scientific magazine, for example, if you are more interested in business. Same with books outside your typical genre.
4. Attend a conference outside your field.
5. Surround yourself with creative thinkers.
6. Immerse yourself in a problem; ask questions, investigate possible outcomes.
7. Keep an idea journal.
8. Take a course to learn a new language or some other skill outside your expertise.
9. Be curious and experiment.
10. Articulate your idea, seek feedback, put structure on it, harvest it.

Teaching Innovation? Inspire Your Students with Maker Faire

Last month’s Maker Faire drew do-it-your-selfers from across the country to San Francisco to show off their creations. While the rest of us seem content to buy what we need, there is a dedicated community of tinkerers out there that is keeping the American tradition of backyard innovation alive. Why not showcase their work to inspire your students to think more creatively?

I’ve made the point that schools need to foster creativity to prepare our students for a future that will put a premium on adaptability. Innovation requires both a strong foundation in content knowledge and the ability to apply that knowledge in new ways – usually across a variety of disciplines. And it requires using all of Bloom’s skills from remembering through creating. Creating is not a skill limited to the gifted. It’s something that all students can do – think of it as a new combination of old elements.

If you’re looking to inspire your students, you might send them online to Maker Faire or it’s parent, Make Magazine (or the like-minded site, Instructables.) Even if you’re too timid to let them haul in old washing machine parts, you can give them the opportunity to do paper designs of their creations in the style of Rube Goldberg.

In the meantime enjoy The Best of Maker Faire 2008