How to Integrate Document-Based History with the Common Core

CCSS offers an incentive for teachers to use historic documents to build literacy skills in a content area while empowering students to be the historian in the classroom. But document-based (DBQ) instruction in this context requires four key elements to be successful:

  1. The right documents.
  2. Knowing how to look at them.
  3. Letting students discover their own patterns, then asking students to describe, compare and defend what they found.
  4. Basing the task on enduring questions, the kind that students might actually want to answer.

My just-published, second iBook – Workers Win the War: Toil and Sacrifice on the US Homefront – embodies that approach. Free at iTunes. It features:

Engaging source material that can be easily interpreted by students. Too often, DBQs use documents that require too much background knowledge to “interpret.” This collection offers over 60 pages of easy-to-intrepret media, much of it visual –  including 80 posters, 18 films, cartoons, radio broadcast, recording and sheet music and a dozen rarely-seen pamphlets.

Why should I work any harder

An interactive primary source analysis tool developed by the Library of Congress. Poster and film analysis is modeled in an multi-touch widget. Students can use an iPad-friendly historic document guide to analyze all the source material and share their observations with peers and teachers.

All across the curriculum, students are told to “analyze” material, but their thinking is constrained by the mandated Venn diagram or T-chart. Developing a comparative schema is messy work – but that’s where the learning takes place. To scaffold student analysis, “Workers Win the War” features CCSS-based prompts that ask students to stop and think more deeply about the content.

any-bonds-today

Essential questions that make an examination of the US homefront in WWII relevant to students’ lives today. Students experience first-hand how the government mobilized public support for the war through higher taxes, hard work and sacrifice.

Contrast that era with our “homefront” experience today, when only our troops and their families have been asked to make sacrifices for wars in Iraq and Afghanistan. Today many see “big government” as an intrusion in their lives. In contrast, during WWII Washington played a very active role shaping American behavior and attitudes in support of hard work and sacrifice in support of the war effort.

Workers Win the War examines the themes of hard work and sacrifice through a variety of perspectives – increasing industrial production, food as weapon, worker health and safety, making do with less, scrap drives, rationing, price controls, and financing the war with higher taxes and bond drives.

Have you really tried

Students will enjoy the content: Cartoons featuring Bugs Bunny, Donald Duck and Daffy. Films and posters that equated sick days and long work breaks as near treason. Long-forgotten pamphlets that coached volunteer bond salesmen or advised school principals on how to organize a paper scrap drive – “turn your students into Paper Troopers!” Posters that chided “foolish women” who ignored price ceilings – “Why Shouldn’t I Buy it? I’ve got the Money!”

My favorite is a short film that features two spunky young working women who set out to buy some steak in violation of rationing limits. It turns into a nightmare sequence that demonstrates “rationing means a fair share for all.”

Prices Unlimited

Rationing_means_a_fair_share

To deepen their understanding of the historic content and hone their Common Core skills, students need a chance to create a unique product to demonstrate their learning. With that goal in mind, Workers Win the War has been designed to leverage the content-production capacity of the iPad.

All of the historic content in the iBook is in the public domain. Each source document is hyperlinked back to archives that provide access to the digital content. Students can easily remix the historic documents into their own galleries and projects.

Four Keys to Teaching Students How to Analyze

This week I’m presenting at the national AMLE conference (middle level education) in Portland Ore. Quite nice since I live here!

My session
Thursday Nov 8 at 8AM
#1111 – Teaching Students to Analyze? Motivate with Skills, Choice and Reflection.
Here’s a preview

True analysis is messy work, but that’s where the learning takes place.

My talk has two themes – first, it’s a reflection on how analysis is taught in the classroom. Too often teachers give students a Venn Diagram and ask them to compare. What looks like analysis on the surface is often no more than re-filling information from the source material into the Venn. Graphic organizer are great to help students understand a variety of analytic models, but they often constrain students into someone else’s analytic framework. 

Summarizing and comparisons are powerful ways to build content knowledge and critical thinking. But if students are going to master CCSS skills they need to design the model, find a way to express it to others, and have the opportunity self reflect on their product and feedback from peers. Get them started with graphic organizers, then show some courage and be less helpful. True analysis is messy work, but that’s where the learning takes place.

My session will utilize audience responders to first evaluate sample lessons in summarizing and comparing, then collectively develop critical benchmarks. Teachers will next be given frameworks for designing lessons which enable students to think like designers, to apply their learning strategies, share their conclusions and set the stage for self-reflection.

FlipNLearn: a foldable that students design, print and share.

Next, I will demonstrate how to meet these four keys to teaching analysis with FlipNLearn, a foldable that students design, print and share. It’s an innovative learning tool that students design on a computer, then print on special pre-formatted paper. The result – a clever foldable that flips through four faces of student selected text and images. FlipNLearn is a great way to give students a manageable design challenge that promotes teamwork, self-assessment and reflection. In 30 minutes, or less, they can produce tangible product that blends the best of PBL and CCSS skills in communication. If you can’t make my session, look for me at the IMCOM vendor booth #819 for free tips on Portland’s best pubs and grub.

How to Motivate Student Writers

My last post, What is Writing For?, concluded by offering three ideas for motivating student writers:

  • Let students make some choices about their writing.
  • Let them write for a more authentic audience than the teacher.
  • Use more peer evaluation and self reflection.

We read everything over to see if it made sense to our audience ~ 6th grader’s reflection

I thought readers deserved an example of these principles in action. Here’s a project I did that exemplifies choice, authentic audience and self-reflection.

I worked with a team of 6th grade teachers to demonstrate the power of comparison skills to help their students build vocabulary and content knowledge about the functions of various organs of the human body. (Based on Robert Marzano’s Building Background Knowledge for Academic Achievement and Classroom Instruction That Works). Additionally we wanted to enhance technology skills and demonstrate the power of student choice and self reflection in a PBL setting.

Students are motivated by writing for an authentic audience. “Publishing” helps students master content and develop project management and teamwork skills. The power of publishing enables students to think like writers, to apply their learning strategies and to organize and express their learning. It exemplifies the best of the information revolution – students as creators of content rather than as passive audience. 

Project overview:

  1. Students were tasked with developing books to teach the organs of the human body to third graders.They decided that the best idea was an ABC book - ”Traveling Through the Human Body with ABCs”
  2. Teams of students chose an organ and had to develop a description of function suitable for 3rd grade audience. Then they were asked to compare the organ to something that functioned in the same way and develop a comparison that 3rd graders would understand.
  3. All the content developed by students went through a peer review process for accuracy and suitability for 3rd grade audience.
  4. PowerPoint was used to layout graphics and text. Update: you might consider design and publication using iBook Author.
  5. Students and teacher were guided through a series of reflective prompts.
  6. The PowerPoints were converted to PDF files and used to publish a few copies of each classes book using Lulu print of demand. 

Teacher reflections included:

  • Students learn best from doing and from doing it together with support but no interference from adults. Students can explain concepts and ideas to each other in “kid-friendly” language more easily, sometimes, than adults can.
  • The lessons are more lasting because they happened in a social context rather than the “top-down” structure of a traditional classroom.
  • Project-based learning creates a student centered classroom with the students doing the real work of real learners. The teachers’ work is primarily off-line.

The book is available in print from Lulu as an iBook at iTunes.

Common Core Skills: Deeper Reading and Critical Thinking


First automobile on the Index-Galena road -1911

Across the county teachers are looking for lessons and resources to implement new Common Core standards. While some see Common Core skills as something new, most of these skills are exemplified in the well established, document-based approach to instruction.

  • Close reading of non-fiction
  • Interpreting primary source documents
  • Comparing multiple texts
  • Finding evidence and using it to support arguments
  • Recognizing historical context and point of view
  • Utilizing higher-level thinking to analyze and form judgements

As a long-time advocate of DBQ’s, I’ve re-posted sample lessons that demonstrate how to build student skills in literacy and critical thinking, while supporting mastery of the Common Core.

Lessons that demonstrate how to think and behave like a historian

Elementary – Interpret Using Summaring Skills 
US Westward Expansion on the Frontier

In life, we purposefully craft summaries for a specific audience (directions for the out-of-towner, computer how-to for the technophobe). In school, the tacit audience for most summaries is the teacher. If students are going to learn to summarize they need to be given a chance to genuinely share what they think is important for an audience other than the teacher.

Here’s a three-step summarizing process I followed in a second grade classroom using a popular Currier and Ives print from the mid-19th century. We scaffold the lesson from “right-there” observations, to telling what they think is important, to framing a summary.

Middle School – Recognize Historic Point of View
European Views of the New World

This lesson improves content reading comprehension and critical thinking skills and examines European views of Native American and the New World in the Age of Exploration. While it is a rather one-sided account, the documents also reveal a great deal about the cultural “lenses” that the Europeans “looked though.”

I developed this lesson to assist high school history teachers working with struggling readers. I wanted to show them how they could scaffold learning so that all students could participate in doing the work of historians. I built the lesson around a theme which was central to their curriculum. It was designed as an essential question that would engage students in reflection about how they allowed prejudice to color their perceptions. I selected images which could be “decoded” by students with a minimum of background knowledge.

High School – Analyze and Make Judgements
The Impact of Industrialization

The Industrial Revolution transformed humanity’s age-old struggle with material scarcity by using capital, technology, resources, and management to expand the production of goods and services dramatically. But while new technologies improved the American standard of living, industrialization concentrated great wealth and power in the hands of a few captains of industry. As economic growth increasingly touched every aspect of American society, it created both new opportunities and new social problems.

Three DBQ’s are designed to improve content reading comprehension through the examination of a selection of primary and secondary documents, graphics, cartoons, tables, and graphs. Each is keyed to a historic theme and focused on an essential question of enduring relevance. They are designed to demonstrate how student engagement can be “powered” by an essential question.

Secondary - Interpreting Primary Source Documents and Comparing Multiple Texts
Why We Fight: WWII and the Art of Public Persuasion

Designed as multi-touch student text, it focuses on the American response to WWII – especially the very active role played by government in shaping American behavior and attitudes. “Why We Fight” gives students a chance to step back to the 1940s and experience the perspective of Americans responding to the Pearl Harbor attack and WWII. Americans were hungry for information, and Washington responded with a PR blitz to sell the war to the American public.

The iBook provides access to the digital content, so users can remix the historic documents into their own galleries and projects. Students can use an iPad-friendly historic document guide to analyze all the source material and share their observations with peers and teachers. “Why We Fight” is filled with “stop and think” prompts keyed to Common Core State Standards and includes a student guide to learning from historic documents and links to a teacher’s guide to related activities and free iPad apps.

Image Credit: First automobile on the Index-Galena road, 1911 (Washington State)
University of Washington Libraries

Mental Mapping: Video Game Maps Drawn From Memory

Games are interaction with rules. They mimic the scientific method – hypothesis tested to overcome obstacles and achieve goal while operating inside prescribed system of boundaries. Video games provide failure based learning – brief, surmountable, exciting. While failure in school is depressing,
in a video game, it’s aspirational.

Super Mario World world map by fliptaco
Super Mario World world map by fliptaco

Josh Millard recently began curating a growing collection of video game maps drawn from memory at his site Mapstalgia. He writes,

We spend time in video game worlds, learning our way around the constructed environments.  We make mental maps of these places as part of the process of trying to progress through them.  We learn where the good bits are hidden, remember the hard bits that got us killed every damn time.  The worlds may be fictional but our mental maps of them are as real as anything else we remember.  And they’re shared experiences: my experience in Super Mario Bros. was a lot like yours, and even if we never played it together, it’s a space we have in common.  And the way our memories overlap, and the ways they differ — the commonalities and contrasts of our individual recalls of these shared spaces — is a really interesting and as far as I’ve seen mostly undocumented emergent result of decades of videogaming experiences. So let’s draw these remembered maps.  Let’s put it down on graph paper or napkins or MS Paint. 

The Legend of Zelda world map by themadjuggler
The Legend of Zelda world map by themadjuggler

Submissions range from detailed renderings to simple sketches. They all demonstrate a great way to teach mental mapping skills – spatial relationships, sequence, causation, scale, location, and measurement. Use Mapstalgia to inspire your students. Then give them a chance to have fun while demonstrating their ability to translate gaming worlds into two dimensional representations. Let them compare maps of the same game to design their own mapping rubric. Explore different representations of game elements for clarity and design.

 
Super Mario 64 Peachs Castle by GNM
Super Mario 64 Peachs Castle by GNM

Get students hooked working with something they know intimately – video games. Then transfer those visual literacy skills to more traditional mapping instruction as well as exploration of symbolic representations of all kinds.

Sonic Adventure 2 City Escape by cubeybooby
Sonic Adventure 2 City Escape by cubeybooby
Zork excerpts by ErWenn
Zork excerpts by ErWenn

Image credits: Mapstalgia