Calling Teachers, Lessons, Animators! TED-Ed Wants You

The folks behind TED talks have just launched TED-Ed to serve the mission “of capturing and amplifying the voice of the world’s greatest teachers.” More

They’ve put out a call to teachers everywhere to submit lesson ideas for inclusion in the new YouTube Channel – TED-Ed: Lessons worth sharing. (Hey, it’s your chance to satisfy your inner Sir Ken Robinson!)

Suggest a lesson and and nominate a teacher (or yourself) on this form. TED will review submission to find the great lessons. They will work with the educators to refine the lessons and make sure they are under ten minutes long. Then a team of animators will work with the educator to visualize the lessons and create a new video for posting on the TED-Ed channel. In anticipation of growing the initiative, TED-Ed is also looking for talented animators.

Right now there’s a gifted educator delivered a great lesson to their class. TED-Ed is looking for your help to find that educator, team them with animators, and amplify that lesson for all to see.

Nominate an educator | Share a lesson | Nominate an animator.

Here’s a few sample lessons to get you thinking (both animated by Sunni Brown). “Symbiosis: a Surprising Tale of Species Cooperation” Lesson by David Gonzales and “The Power of Simple Words” Lesson by Terin Izil

Excellent Sheep and Our Crisis of Leadership

A recent rebroadcast of an interview with William Deresiewicz on WBUR’s Here & Now led me to his essay Solitude and Leadership in American Scholar. The essay is from a lecture he delivered to West Point’s plebe class October 2009.

Deresiewicz addresses the roots of our crisis of leadership in America,

… I know what it’s like for you guys now. It’s an endless series of hoops that you have to jump through, starting from way back, maybe as early as junior high school. Classes, standardized tests, extracurriculars in school, extracurriculars outside of school. Test prep courses, admissions coaches, private tutors. … So what I saw around me were great kids who had been trained to be world-class hoop jumpers. …They were, as one of them put it herself, “excellent sheep.”

… We have a crisis of leadership in America because our overwhelming power and wealth, earned under earlier generations of leaders, made us complacent, and for too long we have been training leaders who only know how to keep the routine going. Who can answer questions, but don’t know how to ask them. Who can fulfill goals, but don’t know how to set them. Who think about how to get things done, but not whether they’re worth doing in the first place. What we have now are the greatest technocrats the world has ever seen, people who have been trained to be incredibly good at one specific thing, but who have no interest in anything beyond their area of exper­tise. What we don’t have are leaders.

What we don’t have, in other words, are thinkers. People who can think for themselves. People who can formulate a new direction: for the country, for a corporation or a college, for the Army—a new way of doing things, a new way of looking at things. People, in other words, with vision.

For his full essay and his thoughts on education, Twitter, and Conrad’s Heart of Darkness click here.

As I’ve written, I’m outraged by the fact that a generation of teachers and students have become slaves to corporatized testing. While our school district mission statements all claim to “foster life-long learners,” in reality, teachers are forced to spend increasing class time prepping kids for predictable tests. We’re giving a generation of kids practice for predictable, routine procedures – and that happens across the “bell curve” from AP test prep to meeting minimal proficiency on NCLB-mandated tests.

If students are going to be productive in a dynamic society and workplace they will need to be agile, fluid learners. Future leaders that are encouraged to explore their own approaches and reflect on their progress. Students who can work collaboratively with their peers to plan, implement and evaluate projects of their own design. For more of my thoughts on standardized testing, teaching and learning, see my test prep tag.

Image credit: flickr/jahansell

Mental Mapping: Video Game Maps Drawn From Memory

Games are interaction with rules. They mimic the scientific method – hypothesis tested to overcome obstacles and achieve goal while operating inside prescribed system of boundaries. Video games provide failure based learning – brief, surmountable, exciting. While failure in school is depressing,
in a video game, it’s aspirational.

Super Mario World world map by fliptaco
Super Mario World world map by fliptaco

Josh Millard recently began curating a growing collection of video game maps drawn from memory at his site Mapstalgia. He writes,

We spend time in video game worlds, learning our way around the constructed environments.  We make mental maps of these places as part of the process of trying to progress through them.  We learn where the good bits are hidden, remember the hard bits that got us killed every damn time.  The worlds may be fictional but our mental maps of them are as real as anything else we remember.  And they’re shared experiences: my experience in Super Mario Bros. was a lot like yours, and even if we never played it together, it’s a space we have in common.  And the way our memories overlap, and the ways they differ — the commonalities and contrasts of our individual recalls of these shared spaces — is a really interesting and as far as I’ve seen mostly undocumented emergent result of decades of videogaming experiences. So let’s draw these remembered maps.  Let’s put it down on graph paper or napkins or MS Paint. 

The Legend of Zelda world map by themadjuggler
The Legend of Zelda world map by themadjuggler

Submissions range from detailed renderings to simple sketches. They all demonstrate a great way to teach mental mapping skills – spatial relationships, sequence, causation, scale, location, and measurement. Use Mapstalgia to inspire your students. Then give them a chance to have fun while demonstrating their ability to translate gaming worlds into two dimensional representations. Let them compare maps of the same game to design their own mapping rubric. Explore different representations of game elements for clarity and design.

 
Super Mario 64 Peachs Castle by GNM
Super Mario 64 Peachs Castle by GNM

Get students hooked working with something they know intimately – video games. Then transfer those visual literacy skills to more traditional mapping instruction as well as exploration of symbolic representations of all kinds.

Sonic Adventure 2 City Escape by cubeybooby
Sonic Adventure 2 City Escape by cubeybooby
Zork excerpts by ErWenn
Zork excerpts by ErWenn

Image credits: Mapstalgia

Studio H Classroom: Design. Build. Transform. Community

Studio H: Design. Build. Transform is a new exhibit that just opened at Portland’s Museum of Contemporary Craft. It offers visitors an opportunity to immerse themselves in the design process.

While touring the exhibit, I was struck by how the Studio H exhibit embodies the key elements of project-based learning. The PBL approach engages students with the chance to think like professionals while solving real-world problems. Studio H gives PBL added impact by inspiring and empowering student as change agents in their community.

High 5 Studio H
High 5 Studio H

Student-designed solutions that empower people, communities, and economies.

In contrast to PBL, the traditional classroom conditions students to listen to teachers lecture – a one-way flow of information from teacher to passive recipient. And then, if there’s time, students might have a chance to “apply” what they’ve “learned” in a “canned” project (often over-managed with worksheets and a teacher-defined product). But that’s not how we experience life. We encounter challenges that become the catalyst for us to “figure things out.” Thus problem fosters research, analysis, solution, and reflection.

The MoCC’s Studio H exhibit re-imagines the gallery as a laboratory and teaching space. Visitors get to see how students were taught a non-linear design process in a more authentic learning environment that grows out of a dynamic interplay between research, ideation, development, prototyping and building.

Farmers Market prototype
Farmers’ Market Prototype @MoCC

Educators will find the exhibit to be an inspiration and template for using the PBL approach to motivate students with challenge, autonomy, mastery and purpose.

Studio H: Design. Build. Transform
Research: Gather relevant contextual precedent and sociological information.
Ideate: Generate large amounts of seemingly crazy ideas in quick succession.
Develop: Refine promising ideas using functional requirements real-world constraints.
Prototype: Build working versions and test their feasibility.
Build: Execute and test the prototype in real-world conditions for human interaction dreams.

Farmers market
Farmers’ Market – Complete

“A piece of me in every part of this building” ~ Erick
“I’m proud of the market and myself.” ~ Jamesha
“In 30 years, I’ll say I helped build it.” ~ Colin

The exhibition asks viewers to reflect on how that process can teach the next generation of designers to transform the world for themselves. Artifacts from the studio classroom in rural Bertie County, North Carolina (where Emily Pilloton, and Project H partner Matthew Miller, teach design thinking to high-school students) are on display and illustrate how a socially engaged design process can result in significant and positive solutions.

Farmers Market in operation
Farmers’ Market – In Operation

The MoCC exhibit highlights the products and process of the first year of the Studio H program. It features two design challenges – chicken coops and a farmers’ market pavilion. Both projects required students to design and build for real-world human (or chicken) interaction. Each project was firmly rooted in the agricultural context of Bertie County, but each looked closely at the local economy and fostered a more sustainable food solution – in one case offering an alternative to the local Perdue-scale chicken agribusiness and in the other, facilitating the production and sale of fresh local produce.

Emily Pilloton exemplifies an emerging generation of designers who believe that design has the power to positively change the world but that new design strategies are required to effect those changes. Pilloton is the founder and director of Project H Design (design initiatives for Humanity, Habitats, Health and Happiness), which connects design to the people who need it most and to the places where it can make a real and lasting difference.

Pilloton and Miller moved to rural Bertie County, North Carolina in 2009 to engage in a bold experiment of design-led community transformation. Through a design/build high-school shop class called Studio H, Pilloton and Miller exercised both minds and bodies while bringing design strategies and new opportunities to the poorest county in the state. In August 2010 they began teaching their first class of 13 students.

We need to go beyond “going green,” Pilloton says, and enlist a new generation of design activists. We need big hearts, a bigger business sense, and the bravery to take action now.

The Studio H website is loaded with photographs, videos, student reflections and great curriculum ideas. The site describes the curriculum as follows:

Studio H is a public high school “design/build” curriculum that sparks rural community development through real-world, built projects. By learning through a design sensibility, applied core subjects, and industry-relevant construction skills, students develop the creative capital, critical thinking, and citizenship necessary for their own success and for the future of their communities.


Over the course of one calendar year, students earn high school and college credit, and are paid a summer wage to build the community project they have spent the year designing and prototyping.

Studio H is a different kind of classroom. We design, build, and transform.

The Museum of Contemporary Craft is sponsoring a Craftperspective Lecture by Emily Pilloton at ZIBA Auditorium 810 NW Marshall Street in Portland Ore on Dec 2, 2011 at 6 PM. Arrive early – it will be packed! More info

~~~~~~~~~~

Note from Peter: I’ve had some discussions with the folks at MoCC about offering a January teacher’s workshop. “Studio H and Getting Started with Project-Based Learning.” Stop back for more information.

~~~~~~~~~~
 

Image credits:
High Five by Studio H
Farmers’ Market Complete and In Operation by Brad Feinknopf.
Prototype @MoCC by Peter Pappas.

Rigor, Relevance, and Project Based Learning

Solar Sprint 2010 Chicago
Solar Sprint 2010 Chicago

I’m giving a daylong workshop (pdf) at the SW Wisconsin Business and Education Summit at the Lenz Conference Center at Southwest Tech in Fennimore WI. My workshop notes and resources are available here. For more of my posts on PBL click here.

Your students explore their world with an expectation of choice and control that redefines traditional notions of learning and literacy. Increasingly educators are discovering that they can motivate students with a PBL approach that engages their students with the opportunity to think like professionals while solving real-world problems. This workshop gives participants the why, what, and how (to get started) of PBL.

I’ll focus on six reasons why PBL can build skills and engage students.

  1. Traditional instruction is based on “teaching as telling.” PBL creates learning experiences.
  2. A new information “culture” demands a new literacy. PBL can build those skills
  3. We need to increase the rigor in the classroom. PBL moves students to higher levels of Blooms.
  4. PBL makes learning relevant – student take responsibility for their progress.
  5. Usually the audience for thinking is the teacher – PBL shifts the focus to real world application.
  6. Now that life’s become an open book test, memorizing facts and performing routine tasks are devalued.

You can follow the #PBL tweet stream at the visualizer below. Direct link to my visualizer at Wiffiti.

Image credit: flickr/Argonne National Laboratory